Amiga system routine
Amiga system test is a complicated set of routines which it
through before you can do any work on it. During the system test the Amiga
is attempting to let you know if the system is well. Here is a list of
1. Clear all chips of old data
2. Disable DMA and interrupts during the test.
3. Clear the screen.
4. Check the hardware ....checks to see if 68000 is functioning.
5. Change screen color.
6. Do a checksum test on all ROMS.
7. Change screen color.
8. Beginning of system startup.
9. Check RAM at $C0000,and move SYSBASE there
10. Test All CHIP RAM.
11. Change screen color.
12. Check that software is coming in ok.
13. Change screen color.
14. Setup CHIP RAM to receive data.
15. Link the libraries
16. Check for additional memory and link it
17. Turn the DMA and interrupts back on.
18. Start a default task.
19. Check for 68010,68020, and or 68881.
20. Check to see if thee is an exception ...processor error
21. If so do a system reset.
During this system test the Amiga is sending vital information
screen with colors. If the system checks out ok, you will see the following
sequence that you have seen so many times.
DARK GRAY: The initial hardware tested OK. the 68000 is running
and the registers are readable.
LIGHT GRAY: The software is coming in and seems OK.
WHITE: The initialization test have passed.
If something is wrong with your system, you may see the following:
RED: Error was found in ROMS.
GREEN: Error found in the CHIP RAM.
BLUE: Error was found in the custom chips.
YELLOW: If 68000 found an error before the error trapping software (GURU)
The Keyboard has it's own processor, RAM and ROM. A selftest
on power-up in the following sequence.
1. Performs checksum on ROM's
2. Checks 64 bytes of RAM.
3. The timer is tested.
4. Performs handshake with computer and gives results of selftest.
If the keyboard does not pass the test it will notify you
that it is not
working properly. This information is indicated with the blinking of the
One Blink: Keyboard ROM check failed.
Two Blinks: Keyboard RAM checked failed.
Three Blinks: Watch dog timer failed
Four Blinks: A short between two row lines or special control keys.
If you are having problems with the Amiga, perhaps these codes
you and your repairman.
This article was first authored by Roy Frisque and published
newsletter Scanlines. Roy obtain his information from the Amiga Transactor,
which is a great resource for the Amiga.
24 HRS, 3/12/24 BAUD
SysOp: Robert Takahashi